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	<title>coding and other fun</title>
	<link>http://coding.bhirschmann.de</link>
	<description>Flex, Java ...and all the rest - by Bernhard Hirschmann</description>
	<lastBuildDate>Tue, 15 Apr 2008 09:21:02 +0000</lastBuildDate>
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	<language>en</language>
	
	<item>
		<title>Cloning an object in ActionScript</title>
		<description>If you too asked yourself "how can I clone an object in AS?" - fortunately it is as simple as in other programming languages. Again, the challenge is to find the right utility class for it.

Just use ObjectUtil.copy:

var clone:Object = ObjectUtil.copy(originalObject) as Object;

Thats about it.

But remember Adobes documentation about this ...</description>
		<link>http://coding.bhirschmann.de/2008/04/15/cloning-an-object-in-actionscript/</link>
			</item>
	<item>
		<title>Flex modules in Eclipse projects</title>
		<description>With bigger Flex applications you might consider separating parts of your application to modules (&#60;mx:Module&#62;). When I came to this point, I encountered into troubles handling the Eclipse projects with the separate module code. Here is the result of my analysis, which finally worked out, after trapping in to several ...</description>
		<link>http://coding.bhirschmann.de/2008/04/07/flex-modules-in-eclipse-projects/</link>
			</item>
	<item>
		<title>Preloader for Flex with RSL support</title>
		<description>The first thing you see when you load a Flash application in a browser is the progress bar of the preloader. This Flash preloader is a neutral piece of visual indicator, maybe too neutral. For a stylish application, you may want to use a preloader in the application's look and ...</description>
		<link>http://coding.bhirschmann.de/2008/03/20/preloader-for-flex-with-rsl-support/</link>
			</item>
	<item>
		<title>Accessing FlashVars in ActionScript</title>
		<description>Using request parameters inside Flex/Flash is a common way to initialize the application during runtime startup. Adobe calls this FlashVars. Accessing those variables inside the code is often a bit confusing. I'd like to provide two examples for different environments, to show how to access the values.

A FlashVar can be ...</description>
		<link>http://coding.bhirschmann.de/2008/03/17/accessing-flashvars-in-actionscript/</link>
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